John Woo

Some say homeless, he says he carries home with him wherever he goes.

Description:

High Concept: Shapeshifting wolf in the urban jungle.

Trouble: Wild manners.

Aspects:

Pack Leader
Angry Beast
Horny in the Winter

Skills as a wolf:

Athletics: 3
Burglary: 0
Contacts: 0
Conviction: 1
Crafts: 0
Deceive: 0
Discipline: 2
Drive: 0
Empathy: 1
Endurance: 4
Claws: 5
Investigate: 3
Lore: 1
Might: 2
Notice: 1
Presence: 2
Provoke: 3
Rapport: 0
Resources: 0
Scholar: 0
Shoot: 0
Stealth: 4
Survival: 3
Weapons: 0

Skills as a human:

Athletics: 2
Burglary: 0
Contacts: 0
Conviction: 1
Crafts: 0
Deceive: 0
Discipline: 2
Drive: 0
Empathy: 1
Endurance: 4
Claws: 3
Investigate: 4
Lore: 1
Might: 2
Notice: 1
Presence: 2
Provoke: 3
Rapport: 1
Resources: 0
Scholar: 0
Shoot: 0
Stealth: 4
Survival: 3
Weapons: 0

Powers and Stunts

[-1] Beast Change: You may change your form from human to beast and back again at will. You do not need to roll for this unless you are restrained in a way that would hinder the transformation. You may choose different skill pyramids for each form. If skills change ratings between forms, the changes should be appropriate to each form.

[-1] Echoes of the Beast: You get +1 Notice and Investigation for the purposes of scent. You may track by scent. You may use Empathy to assess the motives of canines (though you take minor penalties for non-lupine canines).

[+1] Human Form: The following Powers cannot be used in your human form.

[-2] Inhuman Speed: +4 Notice for the purpose of physical initiative. +1 Athletics for all purposes. +1 to all movement via sprinting (stacking with the above) and free movement. -2 Difficulty to Stealth from movement.

[-2] Inhuman Strength: +3 Might to lift and break inanimate objects. +1 Might to grapple. +1 the Might to Overcome or Create an Advantage on someone you’re already grappling. +2 stress dealt with attacks that depend on muscular force (stacking with weapon bonuses).

[-1] Claws: Your unarmed attacks are rated Weapon:2.

[-1] Pack Instincts: When near another member of your pack, gain +1 to your Notice. When in the same zone as others of your pack, you may communicate with one another wordlessly. Only single words and simple concepts may be communicated: attack, protect, follow, distract. By focusing your senses, you may make an Investigation roll to pick out the approximate location of others of your pack. When ambushed, if any one of your pack spots the ambush (by succeeding at a Notice roll), all packmates are considered to have won the Notice roll as well.

Bio:

John Woo

The Portland Papers Ironeye dmitrikyle_villanueva